A lot of progress has been made, but... is it a bad thing for a game engine not to call functions like "shoot"? I have a feeling I'll be looking at the original Z80 code. On the bright side, I'm nearing the half way point converting the code.
The engine would be faster if the data structures stored X, and Y coordinates next to each other. But I can't fix that since the game design tool would need rewritten.
The engine would be faster if the data structures stored X, and Y coordinates next to each other. But I can't fix that since the game design tool would need rewritten.
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